Errant Dreams Reviews
750+ book reviews, kitchenware reviews, and more. We may be insane, but we’re on your side!

Archive for the ‘Tabletop Roleplaying’ Category

“D&D 4th Edition Core Rulebook Collection,” by James Wyatt, Rob Heinsoo, Andy Collins, Mike Mearls, and Stephen Schubert

Friday, July 4th, 2008

Pros: Simpler system; familiar to CRPG/MMO players; production value
Cons: CRPG/MMO feel; hard to suspend disbelief; inflexibility; poor writing
Rating: 3 out of 5

(more…)

“A Thief’s Tale,” by Gabe Ivan, Guildhouse Games

Tuesday, February 13th, 2007

First published 5/2/2002; last edited 1/5/2005; published to the reviews blog 2/13/2007

Pros: Great use of the small supplement form; good production quality; fun material
Cons: Could use better editing; some slow history
Rating: 3.5 out of 5
(more…)

“City Guide: Coffer of Coins,” Dark Quest Games

Tuesday, February 13th, 2007

First published 9/19/2002; last edited 1/5/2005; published to the reviews blog 2/13/2007

Pros: Detailed descriptions; useful items; inexpensive
Cons: Lack of variety; lack of NPC and story material
Rating: 2.5 out of 5
(more…)

Review of “Red or White,” by James Herring, Guildhouse Games

Tuesday, February 13th, 2007

First published 5/21/2002; last edited 1/5/2005; published to the reviews blog 2/13/2007

Pros: Interesting characters
Cons: Lack of plot hooks and information; focus on the wrong things; filler
Rating: 2 out of 5
(more…)

“The Succubus Bride,” by Gabe Ivan, Guildhouse Games

Tuesday, February 13th, 2007

First published 10/6/2001; last edited 1/5/2005; published to the reviews blog 2/13/2007

Pros: Interesting background and characters
Cons: Wasted space; inconsistency; plot holes; focus placed on the wrong things; designer bias; binary outcomes
Rating: 2 out of 5
(more…)

“A Green Place to Die,” by Casey Clark, Guildhouse Games

Tuesday, February 13th, 2007

First published 10/6/2001; last edited 1/5/2005; published to the reviews blog 2/13/2007

Pros: Sensible, consistent, fun, well-considered
Cons: Some designer bias in places; use of in-voice prose to describe factual information
Rating: 3.5 out of 5
(more…)

“Stargate SG-1 Roleplaying Game,” Alderac Entertainment Group

Tuesday, June 20th, 2006

Pros: Versatility, depth of information, thoroughness, playability, style
Cons: Editing job (what editing job?), not-so-amazing index, confusing charts
Rating: 4 out of 5
(more…)

“Terra Incognita: The NAGS Society Handbook,” for FUDGE, Grey Ghost Games

Tuesday, June 20th, 2006

Pros: Great atmosphere; fun; quick and easy to learn
Cons: Umm… Having trouble thinking of any…
Rating: 5 out of 5
(more…)

“The Lord of the Rings Roleplaying Game,” Decipher

Monday, June 19th, 2006

Pros: Strong “feel” of Middle-Earth; good advice; clear and flexible system
Cons: Applicable primarily to a certain type of player
Rating: 5 out of 5
(more…)

“Game Mastering Secrets,” Grey Ghost Games

Monday, June 19th, 2006

Pros: A great store of information; variety of viewpoints
Cons: One author’s obsession with the “authority of the GM”
Rating: 4 out of 5
(more…)