“HackMaster Player’s Handbook,” Kenzer & Co.
Monday, June 19th, 2006Pros: Hilarity; flexibility; fun; organization; cool details
Cons: Complexity; minutiae; some confusing details
Rating: 4 out of 5
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Pros: Hilarity; flexibility; fun; organization; cool details
Cons: Complexity; minutiae; some confusing details
Rating: 4 out of 5
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Pros: Cool photos; very clear rules; nifty info
Cons: Perhaps shouldn’t have been d20; minor gaffes
Rating: 4 out of 5
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Pros: Hilarity; funny characters; oddly endearing style; handy gaming extras
Cons: Not the most amazing artwork; extras mostly relevant to “HackMaster”
Rating: 4 out of 5
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Pros: Pared-down rules; some good scenario material
Cons: Audience issues; plot holes; contradictory information; flimsy binding
Rating: 3 of 5
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Pros: Fantastic concepts
Cons: Schizophrenic execution; poor editing
Rating: 3.5 out of 5
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Pros: Rich in legendry and folklore
Cons: A bit too Apocalypse-focused
Rating: 4 out of 5
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Pros: Gorgeous story
Cons: Passive characters; terrible free will violations; unclear descriptions; strict linear plot
Rating: 2.5 out of 5
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Pros: Great flexibility; solid plot
Cons: Occasional inclarity or confusion
Rating: 4 out of 5
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Pros: Extensive, complex, thorough, inspiring, inexpensive
Cons: The printing job, complexity, mix of trite and fresh material
Rating: 4 out of 5
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Pros: Refreshing plots; theme boxes; flexibility
Cons: Small things here and there
Rating: 4.5 out of 5
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