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	<title>Comments on: An Interesting Nexus of Alignments</title>
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	<link>http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/</link>
	<description>"You never paint what you see or think you see. You paint with a thousand vibrations the blow that struck you."     --Nicholas de Stael</description>
	<pubDate>Tue, 02 Dec 2008 15:59:13 +0000</pubDate>
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		<title>By: Jervis</title>
		<link>http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/#comment-1682</link>
		<dc:creator>Jervis</dc:creator>
		<pubDate>Tue, 31 Jul 2007 19:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/#comment-1682</guid>
		<description>Well, the idea was this.  I'm thousands of miles from home and control very little of the dangerous world around me here.  I told Jeffrey he could have some of my stuff if something happened to me, but I got to thinking, most of it won't mean anything if I don't pass on how I actually create my world.  It happens at random moments, (unfortunately and truly sometimes dangerous moments).  A name, a word, a shade of color, a flash of light become a character, an artifact, a faction or a miracle in Thraveon.  I know the maps, the kingdoms, the ancient histories and so, so many of the characters that already populate the world.  But what if actually wrote down some of my fleeting moment creations so that Jeffrey (and others) could read how I do it?  I never actually examined the nexus before, but I've come to realize, while writing the first two installments (yes two...post it soon I hope) that I really DON"T write the world anymore.  It writes itself.  Eyes open or eyes shut, it just comes.  And so, I will take threads from the posted questions and comments and weave them back into this living breathing world.  With any luck, I won't lapse into Thraveon at the wrong moment.  Only 25 days til I return to the REAL world...and then the adventure begins anew.  Somewhere out there is another chosen, who will prove thorugh their posts, that they are worthy to join us in the Ancient world of Thraveon.  JP</description>
		<content:encoded><![CDATA[<p>Well, the idea was this.  I&#8217;m thousands of miles from home and control very little of the dangerous world around me here.  I told Jeffrey he could have some of my stuff if something happened to me, but I got to thinking, most of it won&#8217;t mean anything if I don&#8217;t pass on how I actually create my world.  It happens at random moments, (unfortunately and truly sometimes dangerous moments).  A name, a word, a shade of color, a flash of light become a character, an artifact, a faction or a miracle in Thraveon.  I know the maps, the kingdoms, the ancient histories and so, so many of the characters that already populate the world.  But what if actually wrote down some of my fleeting moment creations so that Jeffrey (and others) could read how I do it?  I never actually examined the nexus before, but I&#8217;ve come to realize, while writing the first two installments (yes two&#8230;post it soon I hope) that I really DON&#8221;T write the world anymore.  It writes itself.  Eyes open or eyes shut, it just comes.  And so, I will take threads from the posted questions and comments and weave them back into this living breathing world.  With any luck, I won&#8217;t lapse into Thraveon at the wrong moment.  Only 25 days til I return to the REAL world&#8230;and then the adventure begins anew.  Somewhere out there is another chosen, who will prove thorugh their posts, that they are worthy to join us in the Ancient world of Thraveon.  JP</p>
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		<title>By: heather</title>
		<link>http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/#comment-1664</link>
		<dc:creator>heather</dc:creator>
		<pubDate>Tue, 31 Jul 2007 10:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/#comment-1664</guid>
		<description>I think part of the reason for that (both the depth and any cliched material) is the fact that this campaign world, as I understand it, is 20-30 years old and has seen a lot of use. Much of that material probably wasn't cliched when it was first used, I'd imagine, and the DM has had a lot of time to build up interesting material. As a player in his campaign currently, I can testify to the fact that he tells one heck of a story!</description>
		<content:encoded><![CDATA[<p>I think part of the reason for that (both the depth and any cliched material) is the fact that this campaign world, as I understand it, is 20-30 years old and has seen a lot of use. Much of that material probably wasn&#8217;t cliched when it was first used, I&#8217;d imagine, and the DM has had a lot of time to build up interesting material. As a player in his campaign currently, I can testify to the fact that he tells one heck of a story!</p>
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		<title>By: Brian</title>
		<link>http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/#comment-1645</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 31 Jul 2007 06:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.errantdreams.com/thoughts/2007/07/24/an-interesting-nexus-of-alignments/#comment-1645</guid>
		<description>Interesting!  Normally, I can't stand reading about other folks amateur campaign worlds.  They make me want to tear my hair out.  This one was actually interesting.  Maybe because it was more story than dry catalog of place names and people.  a few cliches, but they are only surface details, and it feels like interesting things are working deeper below the surface.  A dragon prince?  What sort of principality does he rule?  How does his government, if he has one, operate?  What is the interface between the people and the prince?  Or is he more of an absentee landlord?  And what's up with the horse?  And the boy?

Looking forward to seeing more,
Brian</description>
		<content:encoded><![CDATA[<p>Interesting!  Normally, I can&#8217;t stand reading about other folks amateur campaign worlds.  They make me want to tear my hair out.  This one was actually interesting.  Maybe because it was more story than dry catalog of place names and people.  a few cliches, but they are only surface details, and it feels like interesting things are working deeper below the surface.  A dragon prince?  What sort of principality does he rule?  How does his government, if he has one, operate?  What is the interface between the people and the prince?  Or is he more of an absentee landlord?  And what&#8217;s up with the horse?  And the boy?</p>
<p>Looking forward to seeing more,<br />
Brian</p>
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