Errant Thoughts
“You never paint what you see or think you see. You paint with a thousand vibrations the blow that struck you.” –Nicholas de Stael

Archive for June, 2008

Optimus Prime Goes First

Monday, June 30th, 2008

We were driving along, and came up along a ‘notorious’ (to us, anyway) spot where folks merging onto the highway have a yield sign, but virtually never actually yield. They just drive straight onto the road regardless of the traffic coming straight at them. It was already obvious that the four vehicles about to pull on had no intention of slowing down, much less yielding, and we’d hit the last one if we didn’t take that into account. Well, as anyone who understands the principles of defensive driving knows, it’s better to be alive and unharmed than right, so my husband slowed down accordingly. The last of the four cars pulled out in front of us, and we noticed the Transformers symbol stickers on the bumper, essentially Optimus Prime’s face:

To which my husband noted, “Well then, Optimus Prime can go first!”

I mean, would you get into a ruckus with Optimus Prime??

 

While perusing SF Signal this morning I discovered a link to Dr. Horrible’s Sing-Along Blog, and watched the trailer:


Teaser from Dr. Horrible's Sing-Along Blog on Vimeo.

This is apparently the brain-child of Joss Whedon, put together during the writers’ strike. If you’ve ever enjoyed anything he’s ever done, then You. Must. Watch.

ACT ONE (Wheee!) will go up Tuesday July 15th.

ACT TWO (OMG!) will go up Thursday July 17th.

ACT THREE (Denouement!) will go up Saturday July 19th.

All acts will stay up until midnight Sunday July 20th. Then they will vanish into the night, like a phantom (but not THE Phantom – that’s still playing. Like, everywhere.)

 

Now, finally, the link to today’s review: Susan Strohmeyer’s hysterical The Sleeping Beauty Proposal.

Sew Nuts

Thursday, June 26th, 2008

A long time ago I got (slightly) into sewing—around the time I dropped out of college, I guess. Who could blame me? All those fun colors and patterns of cloth; the ability to make things that fit YOU rather than some anorexic model (and in any material you want); the ability to make fun things like cloaks. Unfortunately, I was never very good at it and ended up more or less abandoning it.

Now that we’ve fallen in with some SCA (Society for Creative Anachronism) folk and my husband is picking up fighting (he qualified as a fighter just a couple of weeks ago), we’re giving the sewing thing a shot again. We got a good sewing machine at the beginning of the year. To be honest, the first two things we made really weren’t that good, but we were working with a sub-optimal downloaded pattern and a (very!) short deadline, not to mention we’re beginners. So we haven’t given up.
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Indiana Jones and the Kingdom of Plot Holes

Tuesday, June 24th, 2008

We had a long weekend here, and we ended up seeing the latest Indiana Jones movie. I was able to enjoy a lot of the various scenes when taken separately, but as a whole I mostly was left with a furrowed brow and a single question: “Why?”

Not “why did they make the movie?” but “why didn’t they take even a single day’s worth of work to plug the plot holes?”

If we could spot at least a dozen obvious plot holes to discuss in the car ride home, many of which could have been plugged with only a minor bit of script re-writing, then why didn’t they do it? Okay, so it’s hard to have a lot of respect for Lucas’s judgment after that last trilogy, but Spielberg generally knew what he was doing. It’s hard to believe that he’d have let so many obvious gaffes slip through when one, maybe two days’ worth of work on the part of a halfway-decent writer’s part would have fixed them. A script-writer’s time isn’t that expensive, especially compared to the rest of the costs on a film. It’s also hard to imagine Ford, a man who’s shown a lot of good judgment in terms of choosing scripts, not noticing the huge flaws in this one.

No, I’m not going to go into a long discussion of plot holes. I’m sure actual movie review sites have done that, and what’s the point? It feels like beating a dead horse. I just wish I understood why, because it makes no sense to me. No business sense, no logical sense, no sense at all.

 

Anyway, I haven’t posted in about a week or something like that, so I have a bunch of reviews to link to. Today’s is J.D. Robb/Nora Roberts’s Vengeance in Death—I had a yen for another good mystery after reading Mariah Stewart’s Mercy Street. If you’re looking for a particularly spicy romance, there’s Hard to Get by Alyssa Brooks. And finally, I HIGHLY recommend The Waiter’s upcoming Waiter Rant!!

Dungeons & Dragons Fourth Edition

Monday, June 16th, 2008

You knew we had to do it—we bought a copy of the fourth edition Dungeons & Dragons ruleset.

This isn’t a review, as we haven’t finished it nor played it yet. It’s just a few first impressions which might or might not be borne up in the long run.

First of all, boy howdy is this a huge change. Those folks who like to think that game companies just make a few changes so they can re-release a product and get paid for it again have no leg to stand on with this one. The entire system has been overhauled; I’d dare to say it’s a greater change from 3.5 to 4 than it was from AD&D to d20.

Secondly, yes, there are things I like about it. So far I’m not falling entirely into either of the ‘love it’ or ‘hate it’ camps I’ve seen forming. First impressions, again not yet confirmed by playtesting: the system should be more self-evident and approachable to new players, particularly those who are accustomed to MMOs. The system’s powers and abilities look like they would have been easier to power-balance for the creators, which means it should also be easier to power-balance the ones you make yourself. In addition, it looks to me like it’ll be easier for game masters (GMs) to adjudicate many actions, which will make GMing easier on many folks.

That said, there are definitely some things I’m dubious about. Even before I looked online to see what anyone else’s reactions were, my husband and I found ourselves saying, “this feels like World of Warcraft written up as a tabletop game.” To be fair, I think that’s part of what’s responsible for the above positives as well as some negatives. However…

Many of the guidelines feel arbitrarily restrictive. One of the things I loved about D&D (as well as many other games) was the opportunity to get creative with your abilities and do unexpected and fun things. Many of the non-combat abilities are just plain gone from the game, and many other abilities have strange restrictions on them. For instance, there are abilities that can only be used in encounters that give absolutely no justification for why you wouldn’t be able to use them at any other time. It’s the kind of arbitrary restriction that reminds you that you’re playing a game and takes you out of the constructed ‘reality’ that is the hallmark of a good tabletop game.

Many of the descriptions of abilities made us laugh (and not in a good way). Either the prose was purple, or the justification given for an ability or a restriction on it seemed desperately hacked-together and ridiculous, or the way an ability worked was unnecessarily silly. I’ll let my husband get into the real details of some of those, since he plans to write a review after he’s done reading and we’ve played with it.

In large part, so far we can’t help feeling that most of these things revolve around one central problem: it’s as though the developers were trying to make sure that the rules were so cut-and-dried and simple that they could be arbitrated by computer. I can understand the desire for this, since everyone these days wants to do game tie-ins and MMOs and internet play tools. However, the more this is done, the more we move away from those things that make tabletop roleplaying its own beast, and one that in certain ways computer games just can’t measure up to. No computer game can yet allow you free rein with your creativity. Sure, there are still other things that set the two apart, like non-player characters that can hold true conversations with the player characters, but the open-endedness appears to have been greatly curtailed in this version of the game. Maybe I’ll change my mind when we play, but so far… well, I understand the trade-off, but I don’t like it and it doesn’t suit our play-style.

 

Today’s review is of The Complete Idiot’s Guide to Spices & Herbs—yum!

Save vs. Moving Van

Thursday, June 12th, 2008

I think we’ve come up with a decision for approaching that possible moving quandary. We’re going to work on the house to get it ship-shape for putting on the market, which gives us time to make sure this is what we want, and keeps us from having to rush. (After all, we don’t lose anything by doing this—if we decide not to move it just means we’ll have our house all cleaned up and properly landscaped.) When it’s ready, we’ll call up a realtor and get it listed. When/if it sells, since there are so many houses for sale around here, THEN we’ll go buy a house. I’d love to buy a house sooner rather than later, while there are so many foreclosures that can be snapped up for almost half their usual sale value, but everything’s a whole lot easier if you sell your own house first—particularly in this market, when it could take a week or two years.

In that spirit, I finally planted butterfly bushes out front. I wish I’d thought to take a “before” picture of the jungle of brambles in that area by the street. The last owner planted some fairly high-maintenance stuff down there, and there were wild raspberries going crazy in the middle. We ripped everything out, and this morning I laid out the bags of soil and worked them in a bit, planted the purple butterfly bushes (three), put down heavy-duty twenty-year anti-weed landscaping fabric (not plastic—I hate trying to clean that stuff out of a garden), and put pine bark mulch on top of that.

I’ve also gotten a few reviews done since the last post: of Annette Blair’s Gone with the Witch (fun, but it has some issues) and Katherine Shay’s Taking the Heat (which I didn’t like all that much). Next up, a non-fiction book, although it won’t be ready for review today.

And finally, I’ve also put up two new designs at cafepress: shirts, buttons, stickers, mugs, etc for tabletop roleplayers. The first is ‘Drow are people too’:

The second (and my personal favorite of the two) is, ‘I always fail my save vs. pun’:

Virginia? And a movie

Monday, June 9th, 2008

It’s strange, but… after almost four years in Maryland, we’re contemplating the possibility of moving once more. We moved down for my husband’s job, but for various reasons that’s ended up being farther away from the home we got than we had reason to think it would be. We’re both tired of the 2-3 hours taken out of his day for the commute, not to mention the gas costs for same. To make matters stranger, most of the wonderful close friends (we consider them family) we ended up making are in Virginia, which is also about an hour and a half from home. If we moved to a spot in Virginia about 20-30 minutes from those friends it would also be about a half hour from my husband’s job. And the property values in some towns there are lower than what they are here, it seems, so we could get a similar house for a chunk less money (in theory, anyway).

Pretty compelling, huh?

It’s just, well, it’s never fun to move. There’s so much to do, so many details to see to, and then you have to hope you sell your house… which seems tough when literally a third of the houses on your street are for sale and they haven’t exactly been going quickly.

Decisions, decisions.

Who knows. Maybe we’ll end up waiting until next year or the year after. I plan to keep an eye on the housing market; since we’re not in a hurry, if the right house comes along… who knows? But there’s no need to rush and compromise on something we won’t be happy with, at least.

 

Today’s reviews are of two romance/historicals. It really isn’t my favorite time period, but I think Allison Chase’s Dark Obsession is a good sample of the genre, and Joanna Bourne’s My Lord and Spymaster is an amazing book in several other genres (mystery, spy adventure) as well!

 

The below video of a young lady’s speech to the UN regarding the destruction of our world and resources is incredibly eloquent and moving.

GM/Player Communication

Thursday, June 5th, 2008

Gnome Stew has a great article up on GM/player communication—or, more accurately, miscommunication that fits in extremely well with my take on GM/player interactions from our old articles. The idea in a nutshell is this: if your players are trying to do something in your tabletop roleplaying game that makes no sense to you, try restating the situation. Because it’s just possible that the players misunderstood something you described to them and are operating under a misapprehension about the situation. The example used there involves someone trying to pickpocket a noble because he didn’t understand from the description of the situation just how much scrutiny he, his friends, and the noble were under.

You also never know when your players are making different assumptions than you are or have a different meaning or background for a situation. When you say the noble arrives with his ‘retinue’, the player might imagine this means three or four disorganized hangers-on, while you know it’s twelve attentive lackeys.

This is a fabulous point to make, and one I wish I’d thought to make way back when, because it’s exactly the kind of problem/solution I love to highlight. So go check out Gnome Stew—clearly these folks are doin’ good!

 

In unrelated news, today’s review is of a yummy slow cooker cookbook. Well, it’s the results that are yummy, actually. Not the book. (Mmmm. Paper, ink & glue. Nom-nom-nom.)

 

Last night it was all stormy here and we had a tornado watch for a while. After our friends’ recent experience I take that sort of thing rather more seriously. I know they had quite a jumpy night for the same reason; in their place I’d have been a wreck. Our cats were pretty freaked out by the weather, but it was only harsh enough to send us to the basement for a short time, and luckily the basement is finished and quite comfortably furnished.

Reviews & More

Wednesday, June 4th, 2008

First, two new book reviews. I had a chance to read the advance uncorrected proof of Tobias Buckell’s Sly Mongoose. Books like this are why being a reviewer makes me so happy. I might not make much money, and I might be fighting a losing battle against my review stack, but who could resist the delight of getting to read their favorite authors’ books whole months early?! I also read Tess Mallory’s Highland Rogue. I still don’t understand why the Scottish Highlands time-travel romance sub-sub-genre is so surprisingly populous, but at least I can now appreciate it properly—this was better than the other two I read! Tomorrow’s review should be of a slow cooker cookbook.

 

Second, a new cafepress design. This one is still in our gardeners & outdoorsy folks section, and is aimed at women. Phloxy lady is a variation on ‘foxy lady’ for phlox lovers. Although it might be a little tough to tell in the image below, the letters themselves are filled with real phlox flowers:

It took a little work to get it just right; I had to make sure the image would show up well on both light and dark backgrounds, and that the flowers would be recognizable in the image.

 

Next, we put up a small bookcase in our dining room. Normally this would not be worth sharing photos of, but I think you’ll understand why I’m doing so when you see them:

cats, furniture

cats, furniture

Yes, that’s Cahlash, trying his best to be a bookend. Or maybe he figures I’ll not notice he’s there, and put something yummy on the shelf. Yeah, right!

I’m a little behind in catching up with comments and blogs, but hopefully soon!