Archive for the ‘Roleplaying’ Category

Book review & a few links

Wednesday, January 7th, 2009

The first book review of the new year is of Yasmine Galenorn’s Night Huntress. I had some stylistic problems with it, but it was a very enjoyable book. Also, if you enjoy our reviews, please consider voting for Errant Dreams in the Preditors & Editors Poll!

Meanwhile, someone who shall remain nameless got me addicted to a game called Dragon Tavern. It’s a simple D&D-esque web adventure game. You don’t even have to give them your email address in order to create an account and play. Nor do you have to pay a dime, although there are ways to spend money on it if you really want that. If you don’t spend any money on it then it’s pretty good at limiting your addiction through limiting the number of turns you get per day… although you can even find your way around that easily by creating a ton of characters.

We also have a bunch of new items that I’ve been putting up at our Etsy shop and Shop Handmade shop, mostly a bunch of Richard’s gorgeous necklaces right now. Soon we’ll be cleaning out the level 70 designs at cafepress, so hurry if you want one!

I’m also addicted to DragonWars on Facebook. *sigh*


Onyx Leaves by =ErrantDreams on deviantART

“Our floor is awfully popular”

Friday, August 8th, 2008

I believe I mentioned that whole thing where I posted a bunch of texture images on DeviantArt. Well, hands down so far the most popular one is the hardwood floor texture, which has been downloaded 37 times in the past day and a half. This led to a wry observation on how popular our floor was.

I turned our slate porch surface into an interesting ‘window’ image, which I’m pretty proud of. I’m also playing with part of it to create an eventual banner for a possible craft-selling etsy store. Yeah, fine, that’s more than a little premature, but once I get an idea into my head I just can’t let go. And besides, I think it looks pretty cool!


Decaying Window by ~ErrantDreams on deviantART

 


Craft Banner Play by ~ErrantDreams on deviantART

 

Just to really pile on the artwork, here’s a new cafepress tabletop roleplaying design. It came out of some truly spectacular D&D fumble tales from the last few months:

 

Yes, it really does say “An arrow in the butt is better than a spear in the winkie.” Did I mention that our GMs have some particularly vicious fumble tables? :D

 

Here are the latest book reviews for you: Vicki Lewis Thompson’s Wild & Hexy and the awesome Jean Johnson’s The Storm.

 

The Little White Thing You Stand On (oops… I mean Wii Fit…) is WAY too much fun. We’re contemplating dropping our gym memberships, although we’ll wait to make sure that in the long run (say, a month from now) we still feel we’re getting an adequate workout with this. If that works out, it means the Wii and Wii Fit will have more than paid for themselves.

The aerobics stuff, like the running, is definitely enough to work up a good sweat and leave you out of breath. The strength training is surprisingly effective—it uses core conditioning techniques to pit you against your own body mass so you don’t need machines. The yoga stretches and balance exercises, of course, work perfectly with the balance board. Someday I hope they come up with a balance mat version that’ll allow a wider array of activities, but I think this works surprisingly well for now. There are quite a few benefits to working out with this thing, as silly as it may seem at first:

  • The ‘game’ format keeps things fun, challenging, and entertaining, not to mention less chore-like.
  • Since you can do this in your home, you can fit your workout easily in around chores, work hours, dinner, etc.
  • I find it easier to work out when I have the most physical energy and motivation—which for me is usually late morning. That’s a horrid time to exercise outside where I am, as I don’t deal well with heat & humidity, both of which are pretty nasty here. It’s also a time when I can’t get to the gym.
  • The workout pieces seem awfully short at first, but you swiftly ‘unlock’ extra reps and such, quickly building up to a level you’re comfortable with.
  • The board and program are surprisingly good at noting how you’re doing by measuring how shaky, steady, etc. you are.
  • Presumably they’ll be able to put out additional disks later with additional exercises on them—and there are already plenty to begin with.
  • The tracking and charting functions are so well-integrated that you hardly have to do a thing. It measures & tracks your weight, BMI, and exercise levels for you. No more having to remember to write that stuff down.
  • Because there are some easier exercises in there, such as one or two of the yoga poses and some of the balance exercises, I can imagine continuing to get exercises even on days when I’m tired, sick, sore, etc. That means fewer breaks in the routine of working out, which means I’m more likely to keep it up as a habit.

All in all, as silly as the concept seems, the execution is brilliant.

Character Portraiture

Monday, July 21st, 2008

One of my favorite resources for fleshing out a character (for both writing & roleplaying) is the vast wealth of portraiture found online. I created a DeviantArt account largely so that I could start collecting DA character portraiture in a convenient place. It occurred to me this morning that I should link to that collection so that anyone who comes across this might use it as well. So here you are: the ever-expanding collection of character images. Here’s one of my favorites:


- She’s Not Breathing - by =Anathematixs on deviantART

My collection-so-far includes everything from casual contemporary photos to elegant fantasy art. Enjoy! You’ll also find other handy categories in my faves such as ‘plots’ (for images that I think could inspire fascinating plots).

 

We have two new book reviews up since the last post. One is of a contemporary adventure/romance: Lora Leigh’s Nauti Dreams, while the other is a fantasy/romance: Jean Johnson’s The Cat.

The Murlocs Are Coming!

Monday, July 14th, 2008

“So the murlocs are after us for improper hazmat disposal?”

This was, in fact, a quote from our D&D game yesterday. (3.5, in case anyone was wondering.) Of course they weren’t actual murlocs; those are from World of Warcraft. But when you have a bunch of Warcraft players as your D&D buddies, and the GM just couldn’t resist making those murglgrglgrgl noises when deploying the Sahuagin minis (I’m looking at you, dear husband!), well… you end up calling them murlocs, even if you’ve all been playing D&D for a lot longer than you’ve been playing Warcraft.

And as for improper hazmat disposal… well, it’s one of those long stories, involving the exploration of a city that had been sunk beneath the waves almost 500 years earlier, and the magics that were loosed at the time, and the sea critters that were still pissed over the whole thing. Not our fault. Really!

 

But anyway, I have some reviews since the last time I posted links:

  • First Blood is a paranormal erotic romance anthology by four authors, and it’s quite good.
  • Private Places is a historical erotic romance antho by another four authors. It isn’t quite as good as First Blood, but it’s still definitely worth reading. Besides—it’s got a story by Shiloh Walker in it!
  • Sea Fever is the devastating sequel to Virginia Kantra’s equally amazing Sea Witch.

Enjoy!

Time Off

Monday, July 7th, 2008

My wonderful husband took me out to dinner last Tuesday, and informed me that he’d taken the rest of the week off. Woot! I love happy surprises! Anyway, that would be why I didn’t post anything after last Tuesday. :) Today, however, I have a review of Carole Ann Camp’s The Complete Idiot’s Guide to Sewing Illustrated. And, my husband completed his review of The D&D 4th edition core rulebook! More to come soon, but in the meantime, have some fun links:

Dungeons & Dragons Fourth Edition

Monday, June 16th, 2008

You knew we had to do it—we bought a copy of the fourth edition Dungeons & Dragons ruleset.

This isn’t a review, as we haven’t finished it nor played it yet. It’s just a few first impressions which might or might not be borne up in the long run.

First of all, boy howdy is this a huge change. Those folks who like to think that game companies just make a few changes so they can re-release a product and get paid for it again have no leg to stand on with this one. The entire system has been overhauled; I’d dare to say it’s a greater change from 3.5 to 4 than it was from AD&D to d20.

Secondly, yes, there are things I like about it. So far I’m not falling entirely into either of the ‘love it’ or ‘hate it’ camps I’ve seen forming. First impressions, again not yet confirmed by playtesting: the system should be more self-evident and approachable to new players, particularly those who are accustomed to MMOs. The system’s powers and abilities look like they would have been easier to power-balance for the creators, which means it should also be easier to power-balance the ones you make yourself. In addition, it looks to me like it’ll be easier for game masters (GMs) to adjudicate many actions, which will make GMing easier on many folks.

That said, there are definitely some things I’m dubious about. Even before I looked online to see what anyone else’s reactions were, my husband and I found ourselves saying, “this feels like World of Warcraft written up as a tabletop game.” To be fair, I think that’s part of what’s responsible for the above positives as well as some negatives. However…

Many of the guidelines feel arbitrarily restrictive. One of the things I loved about D&D (as well as many other games) was the opportunity to get creative with your abilities and do unexpected and fun things. Many of the non-combat abilities are just plain gone from the game, and many other abilities have strange restrictions on them. For instance, there are abilities that can only be used in encounters that give absolutely no justification for why you wouldn’t be able to use them at any other time. It’s the kind of arbitrary restriction that reminds you that you’re playing a game and takes you out of the constructed ‘reality’ that is the hallmark of a good tabletop game.

Many of the descriptions of abilities made us laugh (and not in a good way). Either the prose was purple, or the justification given for an ability or a restriction on it seemed desperately hacked-together and ridiculous, or the way an ability worked was unnecessarily silly. I’ll let my husband get into the real details of some of those, since he plans to write a review after he’s done reading and we’ve played with it.

In large part, so far we can’t help feeling that most of these things revolve around one central problem: it’s as though the developers were trying to make sure that the rules were so cut-and-dried and simple that they could be arbitrated by computer. I can understand the desire for this, since everyone these days wants to do game tie-ins and MMOs and internet play tools. However, the more this is done, the more we move away from those things that make tabletop roleplaying its own beast, and one that in certain ways computer games just can’t measure up to. No computer game can yet allow you free rein with your creativity. Sure, there are still other things that set the two apart, like non-player characters that can hold true conversations with the player characters, but the open-endedness appears to have been greatly curtailed in this version of the game. Maybe I’ll change my mind when we play, but so far… well, I understand the trade-off, but I don’t like it and it doesn’t suit our play-style.

 

Today’s review is of The Complete Idiot’s Guide to Spices & Herbs—yum!

GM/Player Communication

Thursday, June 5th, 2008

Gnome Stew has a great article up on GM/player communication—or, more accurately, miscommunication that fits in extremely well with my take on GM/player interactions from our old articles. The idea in a nutshell is this: if your players are trying to do something in your tabletop roleplaying game that makes no sense to you, try restating the situation. Because it’s just possible that the players misunderstood something you described to them and are operating under a misapprehension about the situation. The example used there involves someone trying to pickpocket a noble because he didn’t understand from the description of the situation just how much scrutiny he, his friends, and the noble were under.

You also never know when your players are making different assumptions than you are or have a different meaning or background for a situation. When you say the noble arrives with his ‘retinue’, the player might imagine this means three or four disorganized hangers-on, while you know it’s twelve attentive lackeys.

This is a fabulous point to make, and one I wish I’d thought to make way back when, because it’s exactly the kind of problem/solution I love to highlight. So go check out Gnome Stew—clearly these folks are doin’ good!

 

In unrelated news, today’s review is of a yummy slow cooker cookbook. Well, it’s the results that are yummy, actually. Not the book. (Mmmm. Paper, ink & glue. Nom-nom-nom.)

 

Last night it was all stormy here and we had a tornado watch for a while. After our friends’ recent experience I take that sort of thing rather more seriously. I know they had quite a jumpy night for the same reason; in their place I’d have been a wreck. Our cats were pretty freaked out by the weather, but it was only harsh enough to send us to the basement for a short time, and luckily the basement is finished and quite comfortably furnished.

*sings* It’s a small world after all…

Tuesday, February 26th, 2008

Last week I wrote an entry in my Epiphanies blog (it’s a place for posting writers’ exercises and such for people to play with) that explored my grandfather’s history just a tiny bit. He’s one of those people who has a naturally story-inspiring life, and I happen to have very vivid memories of visiting him and my grandmother as a child.

I don’t tend to think of technology in connection with my family. Which is odd, because my mother has been a programmer, and became a programmer at a time when that wasn’t a common field for women to go into. My grandfather was a chemist. I guess it’s just that when I think of that side of the family mostly what I think of is visiting my grandparents at their old rural house in the seventies and eighties, strolling through the apple orchard and swimming in the pond. My grandfather was born in 1900 and died in 1994; he wasn’t exactly around for the height of the internet age. So it was with some amazement that I heard from relatives we’d fallen out of touch with after my grandfather’s funeral, thanks to their having found that post that I made. Emails and addresses were exchanged all over the place, all because of a spur-of-the-moment blog post.

That feels kind of surreal, but very cool.

 

This morning’s review is of Val McDermid’s The Grave Tattoo. Also, I’ve posted a new T-shirt design at Caffeinated Chicanery and another at Gamers’ Heaven. The monthly newsletters with their subscribers-only sales go out tonight barring a hiccup in Cafepress’s software, so if you aren’t subscribed already, this is a good time to do so (there’s a form at the bottom-left of the front page of the storefronts). Since I’ve been reading & reviewing so many mysteries lately it seemed appropriate to do a mystery addict shirt:


Mystery Addict
Where’s the body?

I also couldn’t help adding to our alignment series. Don’t worry, we have plenty of stored-up design ideas to present to you this year:


chaotic brilliant!

You know you have great friends when…

Monday, January 28th, 2008

Yesterday was a D&D day. We visited friends in Virginia, brought rice pudding, ate yummy spaghetti (I think when you have kids with narrow tastes and you make lots of spaghetti, you must get awfully good at making great spaghetti), and played D&D all day.

You could tell a lot of folks had had a rough, long, or stressful week. People were unusually cranky. But rather than taking that out on their friends as I’ve seen so many people do, they let it out through their characters. Our characters yelled, pulled weapons on each other, and yes, I think we had to roll initiative several times when there was no one but the party members in the room. The group even got kicked out of a part member’s aunt’s home for a couple of days.

And then we adjourned for dinner and chatted happily around the dinner table. Or adjourned for the night and had hugs and “when are we getting together next?!” all around.

That’s when you know you have great friends—when you all can let your stresses out together through your hobbies and activities, and at the end of the night you all still love each other just as much as when you arrived in the morning.

Massively Caffeinated

Tuesday, November 13th, 2007

I found the new Massively MMO news rag via Plaguelands. It’s kind of like a news rag on too much coffee, but that’s okay. Drop by often, check out their news posts on your favorite games, and enter all the spiffy giveaways they’re launching with (okay, so if you haven’t been there yet you’ve already missed a bunch of them, but not all!). I still have my fingers crossed on the ones I’ve entered.

 

Today’s new book review is of Bill James’s Wolves of Memory, a fantastic Harpur & Iles mystery which I highly recommend. Also this week I’ll be reviewing a hot drinks cookbook (yum!), so stay tuned for that. This is the latest list of upcoming reviews, and I’ll post a new one soon so it won’t have so many crossed-off items on it. You might notice a sudden increase in the number of cookbooks we’re working with; this is, of course, due to Thanksgiving upcoming! Our usual guests can’t make it (a standard hazard when some work odd schedules and others are a number of states away), but that won’t stop us from cooking too much food!

 

We posted our first new “Adventurers’ Last Words” design in a while: “Awww, How Cute!” It seems particularly appropriate to baby clothing, don’t you think?! Somehow cute things always turn out to be so darn deadly in roleplaying games. And we wouldn’t have it any other way.