The Sorceress possessed spells desired by the groups and wore the fabled Diamond of Glimmermere that Raurik the Demented so desperately desired. The diamond, it was rumored, would keep one’s armor from rusting indefinitely. I’m not sure if our Sorceress named her familiar, but I called him Spike! She valiantly sat wearing black, in the hot sun and humid air, for nearly four hours. What patience and dedication!
The Sage challenged the group to select the wisest among them to play a game with him. Upon a very large grid were arrayed before them any number of fantastic creatures on both sides. The Sage would advance a piece and make some comment explaining the move like; “I advance my Hobgoblin within sight of your Red Dragon.”
The kids would invariably say, “What are the rules?”
“If you are wise,” the Sage would reply, “you surely know the answer to that.”
Then they would advance something and the Sage would nod approvingly, “Ahhh, you have brought forward your blue ice devil. A good move, but not the best you could have made,” or words to that effect.
This would go on for some time until the group finally figured out that there were no rules. The rules were whatever they made them out to be. One ingenious group demanded, after several rounds of play, that the Sage switch seats with them, since he clearly knew more then they did. Then used the rules he had already elucidated for his own pieces to remove the other side from the field. Fun for all. For their troubles, they earned a map of all the other characters in the land.
More to follow tomorrow…