Standard disclaimer: this is meant to supplement the “Stargate SG-1 Roleplaying Game” put out by the Alderac Entertainment Group; no challenge to copyright or trademark is intended.
Special copyright addendum/alteration for this article: in this case, you should feel free to pass around the .xls and .pdf versions of the outline as much as you want. Put them up on other websites or forums or whatever. It would be nice if you attributed the list to us and linked back, but it’s just a listing of charts with page references, so in this case it isn’t a big deal if you don’t. Just don’t claim it as your own work, okay?
Whether I’m creating a mission or actively running a game, I often have to find charts and information quickly. The “Stargate SG-1” RPG has so many different pieces of equipment, actions you can take, etc. that it’s impossible for me to remember it all. This isn’t a complaint — I love the fact that there seems to be a guideline for almost anything you could want. However, looking for a chart in the middle of game can really slow things down, and the index doesn’t always have what I want, or have it where I expect to find it. I’d mark the edges of pages with sticky notes, but there are too many useful pages! So, my solution is this chart and information listing.
It’s just a simple index of those charts and pieces of information I believe might be useful during either mission creation or game-play. You can always remove anything you don’t need to look up, or add things you do need to look up that aren’t in there. Hopefully I didn’t mis-write too many page numbers. I’ve divided up the charts and such by what they’re related to in order to make it easy to find the right chart listing quickly.
You can also download the listing in PDF or MS Excel:
Hopefully I’ll at least update the downloadable files now and then with info from new books, but that depends on time, motivation, and what books I can afford! Speaking of which, these are the books covered so far:
- “Stargate SG-1 Roleplaying Game” (main rulebook)
- “Fantastic Frontiers: Season One”
- “Friends and Foes: Season Two”
- “Living Gods: Stargate System Lords”
- “First Steps: the Unexplored Worlds Sourcebook”
Chart Type | Chard Name | Book | Page |
Character charts | Ability score modifiers | Main rulebook | 138 |
Action dice per level | Main rulebook | 154 | |
Disposition checks | Main rulebook | 421 | |
Inter-species relations modifiers | Main rulebook | 451 | |
Morale charts | Main rulebook | 422-423 | |
Movement and distance on foot | Main rule book | 442 | |
Specialty modifiers | Main rulebook | 143 | |
Season One | 128 | ||
Season Two | 134 | ||
Species modifiers | Main rulebook | 149 | |
Season Two | 134 | ||
Encounter charts | Attack modifiers | Main rulebook | 367 |
Awareness checks | Main rulebook | 393-394 | |
Combat action quick-reference | Main rulebook | 358 | |
Cover and concealment | Main rulebook | 368 | |
Fluid initiative modifiers | Main rulebook | 358 | |
Sample critical miss effects for weapons | Main rulebook | 391 | |
Mission design charts | Diseases and poisons | Main rulebook | 440 |
Encounter levels | Main rulebook | 455 | |
Environmental dangers | Main rulebook | 432 | |
Mission options | Main rulebook | 406 | |
Random mission generation | Main rulebook | 452 | |
Sample scenery | Main rulebook | 436 | |
Sensors | Main rulebook | 437 | |
Traps | Main rulebook | 438 | |
Weather dangers | Main rulebook | 434 | |
World creation charts | Atmosphere | Main rulebook | 443 |
Biosphere–Climate-based terrain | Main rulebook | 446 | |
Biosphere–Seasons | Main rulebook | 447 | |
Geosphere–Basic terrain | Main rulebook | 445 | |
Geosphere–Tectonic activity | Main rulebook | 445 | |
Hydrosphere | Main rulebook | 444 | |
Thermosphere | Main rulebook | 442 | |
Race creation charts | Anthrosphere–Civil rights | Main rulebook | 449 |
Anthrosphere–Government | Main rulebook | 449 | |
Anthrosphere–Military outlook | Main rulebook | 448 | |
Anthrosphere–Technological development | Main rulebook | 448 | |
Anthrosphere–Xenophobia | Main rulebook | 449 | |
Origin–Culture age and roots | Main rulebook | 450 | |
Skill use charts | Balance DCs and modifiers | Main rulebook | 185-186 |
Bluff check DCs and modifiers | Main rulebook | 187 | |
Boating DCs and modifiers | Main rulebook | 187-188 | |
Bureaucracy DCs and modifiers | Main rulebook | 188 | |
Class and cross-class skills | Main rulebook | 190 | |
Climbing DCs | Main rulebook | 191 | |
Computer damage and repair | Main rulebook | 199 | |
Computer data and research check | Main rulebook | 193 | |
Computer programming options | Main rulebook | 194-197 | |
Concentration DCs | Main rulebook | 200 | |
Craft DCs | Main rulebook | 200 | |
Cultures DCs | Main rulebook | 201-202 | |
Disguise check modifiers and details | Main rulebook | 205-206 | |
Drive DCs | Main rulebook | 206 | |
Electronic devices–disarm, disable, operate, repair | Main rulebook | 208 | |
Escape artist DCs–grapples, restraints | Main rulebook | 209 | |
Forgery DCs and modifiers | Main rulebook | 213 | |
Hide modifiers | Main rulebook | 214 | |
Innuendo | Main rulebook | 215 | |
Jump leaping checks | Main rulebook | 216 | |
Knowledge focus DCs | Main rulebook | 217 | |
Language DCs | Main rulebook | 219 | |
Listen check DCs | Main rulebook | 221 | |
Mechanical devices — disarm, disable, operate, repair | Main rulebook | 222 | |
Move silently DCs | Main rulebook | 224 | |
Open lock DCs | Main rulebook | 225 | |
Perform DCs and checks | Main rulebook | 226-227 | |
Pilot DCs | Main rulebook | 227-228 | |
Search/detection DCs | Main rulebook | 229-230 | |
Slight of hand DCs and modifiers | Main rulebook | 232 | |
Spot and surveillance DCs and modifiers | Main rulebook | 233 | |
Survival DCs | Main rulebook | 234-235 | |
Swim DCs | Main rulebook | 235 | |
Xeno-cultures DCs and modifiers | Main rulebook | 237 | |
Xeno-languages DCs | Main rulebook | 238-239 | |
Miscellaneous charts | Environmental visibility | Main rulebook | 396 |
General odds of success with DCs | Main rulebook | 388 | |
Size modifiers | Main rulebook | 352 | |
Speed conversion | Main rulebook | 441 | |
Terrain and movement | Main rulebook | 442 | |
Gear and Item charts | Alien Equipment | Season One | 175 |
Alien armor | Season One | 175 | |
Living Gods | 147 | ||
Armor | Main rulebook | 321 | |
Breaking items | Main rulebook | 366 | |
Computers etc. | Main rulebook | 300 | |
Communication gear | Main rulebook | 300 | |
Equipment qualities | Main rulebook | 306 | |
Explosives | Main rulebook | 301 | |
Gear durability and concealment | Main rulebook | 296 | |
Medical supplies | Main rulebook | 301 | |
Season One | 174 | ||
Power supplies | Main rulebook | 233 | |
Recording gear DCs | Main rulebook | 302 | |
Sensors | Main rulebook | 302 | |
Season One | 174 | ||
Suits | Main Rulebook | 304 | |
Season One | 174 | ||
Season Two | 154 | ||
Survival equipment | Main rulebook | 303 | |
Season One | 174 | ||
Tools | Main rulebook | 305 | |
Weapon charts | Alien weapons | Main rulebook | 346 |
Season One | 175 | ||
Living Gods | 148 | ||
Season Two | 154 | ||
First Steps | 109 | ||
Firearms | Main rulebook | 334 | |
Season One | 173 | ||
Firearms ammo | Main rulebook | 337 | |
Season One | 173 | ||
Firearms, low-tech | First Steps | 109 | |
Firearm ammo, low-tech | First Steps | 109 | |
Hurled weapons | Main rulebook | 329 | |
Melee weapons | Main rulebook | 327 | |
Primitive weapons | Main rulebook | 331 | |
Sample critical miss effects for weapons | Main rulebook | 391 | |
Self destruct blast damage | First Steps | 124 | |
Standard-issue weapons by team type | Season One | 167 | |
Tactical weapons and ammo | Main rulebook | 340 | |
Season One | 174 | ||
Telescopic sight effects | Main rulebook | 320 | |
Weapon accessories | Main rulebook | 306 | |
Weapon qualities | Main rulebook | 324 | |
Vehicle charts | Master vehicle guide table | First Steps | 157, 160 |
Moving and fighting outside a vehicle | First Steps | 158 | |
Sample critical failure effects, by vehicle type | First Steps | 159 | |
Self destruct blast damage | First Steps | 124 | |
Space travel time | First Steps | 71 | |
Vehicle critical effects | First Steps | 174 | |
Vehicular maneuver options by facing | First Steps | 170 | |
Vehicular ordnance | First Steps | 166-168 | |
Vehicular ordnance qualities | First Steps | 168 | |
Water vehicle leaks/sinking water vehicles | First Steps | 158 |
I also made up a listing for information sections I find useful. Some of them look like duplicates of the above, but information on a subject isn’t always found with the related chart, so I like to have both listings.
Type | Section | Book | Page |
Characters | Classes | Main rulebook | 154 |
First Steps | 89 | ||
Creating an NPC | Main rulebook | 407 | |
Disposition system | Main rulebook | 420 | |
Feats | Main rulebook | 240 | |
Season One | 137 | ||
Living Gods | 142 | ||
Season Two | 141 | ||
First Steps | 99 | ||
Goa’uld and Ashrak creation; larvae | Main rulebook | 414 | |
Morale system | Main rulebook | 422 | |
NPC character classes | Main rulebook | 408 | |
Season One | 157 | ||
Living Gods | 151 | ||
Season Two | 166 | ||
Prestige classes | Main rulebook | 168 | |
Season One | 130 | ||
Living Gods | 140; 159 | ||
Season Two | 139 | ||
First Steps | 90 | ||
Rank | Main rulebook | 282 | |
Skills and Skill uses | Main rulebook | 180 | |
Season One | 135 | ||
Living Gods | 142 | ||
Season Two | 141 | ||
First Steps | 94 | ||
Specialty | Main rulebook | 139 | |
Season One | 122 | ||
Living Gods | 130 | ||
Season Two | 128 | ||
First Steps | 78 | ||
Species | Main rulebook | 146 | |
Season One | 126 | ||
Living Gods | 136; 138 | ||
Season Two | 130; 137 | ||
First Steps | 87 | ||
System Lord construction | Living Gods | 167 | |
Encounters | Attack actions | Main rulebook | 362 |
Attack modifiers | Main rulebook | 367 | |
Chases | First Steps | 137 | |
Combat reference sheet | Main rulebook | 356 | |
Combat sequence | Main rulebook | 355 | |
Fauna | First Steps | 113 | |
Healing | Main rulebook | 382 | |
Injury and death | Main rulebook | 378 | |
Miscellaneous common actions during combat | Main rulebook | 375 | |
Movement | Main rulebook | 372 | |
Special attacks and damage — grenade, grapple, unarmed, blast… | Main rulebook | 368 | |
Vehicular ambushes | First Steps | 154 | |
Vehicular combat | First Steps | 137 | |
Mission design | Assigning experience | Main rulebook | 407 |
Creating an NPC | Main rulebook | 407 | |
Diseases and poisons | Main rulebook | 398 | |
Goa’uld and Ashrak creation; larvae | Main rulebook | 414 | |
Mission design | Main rulebook | 406 | |
NPC character classes | Main rulebook | 408 | |
Sensors and traps | Main rulebook | 397 | |
Miscellaneous | Action dice | Main rulebook | 274 |
Spending resource points | Main rulebook | 341 | |
Items and Gear | Alien artifacts, equipment, gear | Main rulebook | 418 |
Season One | 143 | ||
Living Gods | 144 | ||
Season Two | 146 | ||
First Steps | 105 | ||
Alien armor | Living Gods | 145 | |
Alien fleets | First Steps | 75 | |
Bundles | Main rulebook | 286 | |
Season One | 168 | ||
Season Two | 161 | ||
Equipment descriptions | Main rulebook | 309 | |
Season One | 141 | ||
Season Two | 146 | ||
First Steps | 104 | ||
Equipment qualities | Main rulebook | 308 | |
Gear | Main rulebook | 295 | |
Gear basics | Main rulebook | 279 | |
General equipment rules | Main rulebook | 297 | |
Vehicle descriptions | First Steps | 134 | |
Vehicle rules | First Steps | 114 | |
Vehicle qualities | First Steps | 117 | |
Weapons | Alien weapons | Season One | 172 |
Living Gods | 147 | ||
Firearms | Main rulebook | 332 | |
Season One | 143; 167 | ||
Hurled and improvised weapons | Main rulebook | 328 | |
Melee weapons | Main rulebook | 326 | |
New and revised weapon bundles | Season One | 168 | |
Primitive weapons | Main rulebook | 330 | |
Tactical weapons | Main rulebook | 338 | |
Vehicle Ordnance | First Steps | 126 | |
Vehicle Ordnance Ammunition | First Steps | 130 | |
Weapon qualities | Main rulebook | 324 | |
Specialty rules | Rules surrounding events in individual episodes | Season One | 154 |
Living Gods | 149 | ||
Season Two | 154 | ||
First Steps | 108 |
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